![]() ![]() In the right hands, it can rebuild any broken weapon.Īll Daughters reduce of 5 initiative the delay between their turnsĪn old peacemaker, covered in rust. The pommel is rough and stained with blood, the blade fractured with a sharp break.Īll Daughters gain +25% max health pointsĪ humble forge hammer, weakened by the passage of time and covered with dust. The first letter seems to be an "L".Īll Daughters gain +20% damage & +10% critical damageĪ sword that once belonged to a forgotten Master. A name was engraved on this humble toy, but has since been erased. Like moths to a flame.Ī gift, lovingly carved in wood by an attentive brother. This glowing breeze will find its way to those in need and renew their dying hope. ![]() Tiny glowing particles rising from the ground were caught in the wind. It does not burn when touched, simply offering a comforting warmth. These pieces of coal never lose their heat, the dark wood coated in a gentle flame. If you were to watch the liquid slowly dripping, you would see shimmering lines swirling within. Whoever wrote this swore to never again let anyone be led to the same fate.Ī small amount of deep crimson blood. If you were to try and put the many pieces back together, you would find words of both comfort and sorrow written in a careful hand.Ī slightly damp brick covered in crudely carved lettering. The lettering that is still visible seems to have been written in a moment of frenzy. Still bearing the acrid scent of ashes, this fragile parchment would surely fall apart at the lightest touch. Although hard to decipher, it appears to describe the process of amputation. The pieces make shapes in a way that suggests they have been grasped at and torn by many eager hands.Īn aged piece of parchment, dotted with splotches of blood that partially conceal carefully written text. Small greyish blobs lie splattered around a larger one. A pinkish tear has nearly split it in half, yet the dark goo within is still somehow held in place. Surrounding the pupil is a golden halo that oozes blood from its myriad of gashes.įinish the first mission can be activated at no cost during your current playthroughĪ lone eyeball, its hue faded as if dipped in milk. ![]() Torn from its socket, this eyeball stares infinitely into nothingness. From recovering dead Daughters to getting more HP or gaining damage bonuses against enemies, they empower the player with each subsequent cycle. Those units might be Champions, highly trained warriors who bring their skill and tactical cunning to the battlefield, Squads of troops whose greatest asset is their strength of numbers, or even the colossal Titans, devastating engines of war which are capable of enduring - and unleashing - a withering amount of firepower.Remembrances allow the player to become stronger on future runs, giving meaning to past failures. Select an Allegiance and choose which of its mighty Commanders will lead your Company into battle to defeat its foes.Ĭommanders are able to hire troops from their loyal followers after learning their mission, ensuring that they always bring the units that are best suited to claiming victory. Stratagems are used by shrewd Commanders as the battle unfolds around them, allowing them to call in reinforcements, unleash experimental weapons, or exploit the current battlefield conditions to gain an edge over their foes.Īll of these gambits require you to use your valuable Tactics Tokens to unleash, however, and knowing when to take advantage of a Stratagem will be something that separates the greatest generals of the era from those that are forgotten by history. These advantages are represented by Stratagems. There are lines of supply, hovering zeppelins, and magical rituals that might have a significant impact upon the outcome of a battle. While in Glory, units have better stats, better actions, and abilities that can truly turn the tide of battle in their favor!ĭon’t cower in fear of morale any more - rise to greatness rise to Glory! Stratagemsīattles are won and lost by more than individual troops. When certain conditions are met, units are able to flip their card over and go into Glory. The Other Side takes the traditional idea of morale in wargames and turns it on its head by focusing on the inspiration that leads soldiers to greatness on the battlefield rather than the moments of panic and fear that make them break formation and flee.Įvery unit in the game has a stat card with two sides: its standard side and its Glory side. The Other Side is won and lost by how well your troops complete their mission (known as Operations), creating an ebb and flow to the battle as objectives are fiercely contested throughout the entire game. ![]()
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