![]() ![]() ![]() ![]() The level is only accessible if the player has acquired the Decoder from the safehouse in the Polissya Hotel in Pripyat and opened the secret door in the Sarcophagus (instead of entering the destroyed reactor and using the Wish Granter). In 2012, it is visited by Strelok while trying to figure out the secret of the Zone. After the 2006 incident, the C-Consciousness set up a control center for the Wish Granter in the derelict lab, an illusion created by the C-Con to attract stalkers towards the center of the Zone and control their minds using either emissions or extreme psi emissions such as the ones emitted by the Brain Scorcher in order either to recruit them into the Monolith faction or as agents who infiltrate the stalkers community and execute the C-Con's orders (such as Strelok). In between Java Edition Infdev 20100624 and Java Edition Infdev 20100629 the bedrock layer directly underneath the monolith was raised to sea level, making the void easily accessible underneath the monolith.The Monolith Control Center ( MCC for short, also known as the Secret Lab) is a secret lab in the depths of the Chernobyl Nuclear Power Plant, accessible to player only in S.T.A.L.K.E.R.: Shadow of Chernobyl.Ī lab hidden in the depths of the Sarcophagus built after 1996, it was used by The Group and served as the testing site for the Common Consciousness, and was selected due to its remote location.It is not known if the reworked terrain generation in 1.18 is capable of harboring monoliths.Monoliths can once again be generated in 1.16+ using customized worlds, however the settings to actually produce them are unknown.By setting "Biome Scale Weight" to negative values in old customized worlds, they could generate from snapshot 14w17a for 1.8 to snapshot 18w05a for 1.13, but with the removal of the "Customized" world type altogether in snapshot 18w06a for 1.13, this can no longer be recreated.Monoliths are an issue, and due to their removal, can be considered already fixed. Monoliths have been patched and no longer generate in the world. The previous changes have been reverted and the underneath of the monoliths is back to being a large lake with a bedrock floor. The underneath of the monoliths is now completely filled with air, and the void is completely exposed. It is possible to find small crevices in large monoliths, where normal terrain was generated.Ī rework of terrain generation now allows for monoliths to generate. The area below the monoliths was completely hollow, except for water generating at sea level and a layer of bedrock at the bottom, making the normal terrain seem like inverse monoliths. They could theoretically generate infinitely upward, being stopped only by the height limit, which at this point in the game's development, was 128 blocks. The monoliths would cause the terrain to abruptly generate up to the height limit, with natural grass block and ore generation. They were caused by an error in the Perlin noise generator. They tended to generate around flattish terrain. Monoliths would generate in seemingly random locations throughout the world. ![]()
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